Designers write about their games
It's always interesting when designers step up and discuss their games. There have been two great examples of that recently: Gathering of Engineers: Daddy, Where Did Havoc Come From?, written by KC Humphrey, the designer of Havoc: The Hundred Years War and the input from Mac Gerdts, the designer of Antike; for example, this thread on advantages of a central position.
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Thanks for pointing this out! Apparently, Mac Gerdts is very active on the Antike site of BGG. He answered another question recently. I think, this is so cool!
Yeah, his input has been great. Of course, it helps when you have released just one game =)